In the Connect to Server window that pops up, enter the local ip address of the host computer.įrom there, if it works, everyone should be at the "Multiplayer Lobby" on the LAN server, in the room "lobby". On the other computer(s), at the Wesnoth main menu, go to Multiplayer, enter whatever username is appropriate, and select "Connect to host/server" (the second option). Windows will pop up a little network access dialog for wesnoth at this point, make sure it has access to your network.ģ. This will start a wesnoth server in the background (a cmd prompt window will pop up for it). "Dad" or "Son") and select Host Networked Game. Enter whatever username is appropriate in the textbox (E.G. Using a computer that you know this local IP address for, boot up Wesnoth and enter the Multiplayer Menu. In any case, you are looking for the IPv4 address which should start with 192.168 (for example, 192.168.1.7).Ģ. If multiple Network Adapters are present, you'll have to figure out which one's the actual network connection. For windows, On one computer (probably yours), open up the command prompt or powershell and enter "ipconfig" (without the quotes). You need the local IP address (.x) of one of the computers. Some of this well get a bit technical, so bear with me.ġ. So here's the complete instructions, start to finish, for setting up a LAN game (I'm assuming that's what you want to do, as opposed to a hotseat game which would be done via "Local Multiplayer").
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