Resolve each 25 initiative units once activated.Ĭhanges phase after losing more than 50% of her HP for the first time. Enemies pushed into each other or an object take up to 200 damage. Interrupts the next ranged attack launched by a daughter and deals up to 1225 damage to her.Īfter a delay, the Maid pushes back Daughters surrounding her by 5 tiles and deals up to 200 damage, then teleports elsewhere. Heals the Maid by up to 100 HP each time a Daughter moves. Resets initiative to 0.Ĭomment: actually the 2nd Transfiguration is triggered at about 25000 HP, which corresponds to lose of about 30% of total health. After a delay, steals 1000 HP from all Daughters in the path of her scythe.Ĭomment: the stealing actually restores Maid HP for 1/2 of the inflicted damage.Ĭhanges phase after losing more than 20% of her HP for the first time. Interrupts the next melee attack launched by a daughter and deals up to 1225 damage to her.īoost the Maid's resistance to delays by 15% for 65 initiative units when activated. Increases the Maid's armor by 20 each time she is attacked. Slashes the 3 tiles in front of her, dealing up to 650 damage to Daughters in the area. To win, the Daughters will have to adjust to the Maid's interruptions and reactions. As she loses health, she unlocks new actions, increasing the number of combos she can execute. Finally, she ends her turn by launching a delayed action depending on her selected reaction. The Maid activates different reactions and interruptions depending on what the Daughters do, and she then targets the closest Daughter with her scythe.
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